Numerous literatures suggest that games are powerful active classroom learning tools, but classroom games must be matched with measurable classroom objectives in order to be effective. In the first portion of this workshop, you will learn the psychology behind why games work and an objective-based template for designing and assessing classroom games. During the second portion, you will ideate on and draft a single-lesson game prototype for your classroom.
- Learning Outcomes:
- Learn the psychology of games and the importance of objective-based game design for active learning
- Utilize a game design template for designing and assessing classroom games
- Apply a game design template to create a draft prototype single-lesson game