Event Details

Designing Effective Classroom Games

Numerous literatures suggest that games are powerful active classroom learning tools, but classroom games must be matched with measurable classroom objectives in order to be effective. In the first portion of this workshop, you will learn the psychology behind why games work and an objective-based template for designing and assessing classroom games. During the second portion, you will ideate on and draft a single-lesson game prototype for your classroom.

    Learning Outcomes:

  • Learn the psychology of games and the importance of objective-based game design for active learning
  • Utilize a game design template for designing and assessing classroom games
  • Apply a game design template to create a draft prototype single-lesson game

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10 Jun
This three-week, mostly asynchronous course TAKES PLACE IN CANVAS. Participants can expect to spend 4-5 hours per week completing assignments, discussions and readings. Examine assignments [...]
10 Jun
This three-week, mostly asynchronous course TAKES PLACE IN CANVAS. Participants can expect to spend 4-5 hours per week completing assignments, discussions and readings. Use research-based [...]
10 Jun
This three-week, mostly asynchronous course TAKES PLACE IN CANVAS. Participants can expect to spend 4-5 hours per week completing assignments, discussions and readings. Engage in [...]
10 Jun
This three-week, mostly asynchronous course TAKES PLACE IN CANVAS. Participants can expect to spend 4-5 hours per week completing assignments, discussions and readings. View your [...]

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